Subscribe via email
Showing posts with label Computer. Show all posts
Showing posts with label Computer. Show all posts
Sunday, December 26, 2010
by Pawan Kumar Goyal
This book explains lots of algorithms, the author tries to give you a brief overview on each of them.
However, if you're interested in the concrete ideas and proofs on how the algorithms help you to compress your data, with some mathematical works, the book isn't enough. You'll find it difficult if you want to implement the algorithms by merely reading the book.
Some idea are not clearly explained too, say, the the information on Gzip is just a summary of the GNU documentation with no in-depth discussion.
Anyway, this book is a great one judging from the (sad) fact that there are not many references on the subject.
Download Links
Filesonic Link
However, if you're interested in the concrete ideas and proofs on how the algorithms help you to compress your data, with some mathematical works, the book isn't enough. You'll find it difficult if you want to implement the algorithms by merely reading the book.
Some idea are not clearly explained too, say, the the information on Gzip is just a summary of the GNU documentation with no in-depth discussion.
Anyway, this book is a great one judging from the (sad) fact that there are not many references on the subject.
Download Links
Filesonic Link
Tuesday, November 30, 2010
by Pawan Kumar Goyal
With so many books out on particular development tools and languages, it's refreshing to see one that tackles the overarching topic of Web design and implementation techniques. Web Design: The Complete Reference is a rare combination of design theory and detailed information on implementation. Author Thomas A Powell, who also wrote HTML: The Complete Reference, has produced an impressive sequel in this hefty title.
Powell addresses topics like navigation theory and user profiling, backing up high-level discussion with excellent, practical technique. He goes beyond your garden-variety explanation of what particular features are and how to code them by specifying the problems you might face and offering solutions. You get insight you can use: how to handle those pesky frames by understanding UI consequences, keep frames from opening within themselves, and offer your users the ability to print framed pages reliably.
All the bases are covered, including adding GUI interactivity, solid page layout and formatting techniques, and a look at the various Web technologies and their effect on site design. The entire work exudes the confidence of a well-seasoned writer, and the discussions leave you feeling well informed. This book bridges the gap between knowing how to build Web sites and having a holistic knowledge of all of the intricacies and pitfalls of coding for the Web. --Stephen W. Plain
Topics covered:
Fileserve Link
Powell addresses topics like navigation theory and user profiling, backing up high-level discussion with excellent, practical technique. He goes beyond your garden-variety explanation of what particular features are and how to code them by specifying the problems you might face and offering solutions. You get insight you can use: how to handle those pesky frames by understanding UI consequences, keep frames from opening within themselves, and offer your users the ability to print framed pages reliably.
All the bases are covered, including adding GUI interactivity, solid page layout and formatting techniques, and a look at the various Web technologies and their effect on site design. The entire work exudes the confidence of a well-seasoned writer, and the discussions leave you feeling well informed. This book bridges the gap between knowing how to build Web sites and having a holistic knowledge of all of the intricacies and pitfalls of coding for the Web. --Stephen W. Plain
Topics covered:
- Web-design methodologies
- Usability
- Types of Web sites
- Navigation theory and practice
- Linking text/buttons/icons/graphics
- Search facilities
- Text handling
- Colors and images
- Building interactivity
- Web technologies (XML, CSS, JavaScript)
- Cookies
- Server-side scripting
- Multimedia
- Site delivery and management
- The future of Web design
- Site evaluation procedures
Fileserve Link
by Pawan Kumar Goyal
learning 3D graphics takes effort. Hearn and Baker do an excellent job of explaining difficult 3D concepts. The examples are clear, the C code is very useful, and the diagrams are most helpful. The book is well-written, concise, and thorough. Compared to other books, this one does not gloss over details... yes, effort is required, but the explanations are as straightforward in this book as you will find anywhere. Hearn and Baker just get right down to the business of teaching and explaining a conceptually tough subject, thoroughly, succinctly, and completely. No, they are not going to make you a graphics programmer without effort on your part, but no one will.This book is the best
Download Links
Fileserve link
Download Links
Fileserve link
Sunday, November 28, 2010
by Pawan Kumar Goyal
Simplicity and an easy narration style are the hallmarks of this book, which have made all its previous seven editions immensely successful. Today's C programmer has to not only master the complexities and intricacies of the language but also has to contend with its usage in environments like Windows and Linux. Once he is done with that he has to learn how to use it in today's internet- Centric world. This book covers all these three aspects of C Programming very well. This book doesn't assume any programming background. It begins with the basics and steadily builds the pace so that the reader finds it easy to handle complicated topics towards the end. Each chapter has been designed to create a deep and lasting impression on the reader's mind. "If taught through examples, any concept becomes easy to grasp". This book follows this dictum faithfully. Yashavant has crafted well thought out programming examples for every aspect of C Programming. Some of the highlighting features of the book are... Traditional C Programming- Pointers - Complete build process - Low-level File I/O - Structures, Unions, Bit-fields - Bitwise Operators C Under Linux - Signals and Signal Handling - Blocking of Signals - Event Driven Programming - Process, PIDs, Zombies - GNOME Programming Using GTK Library C Under Windows - Windows Programming Model - Windows Messaging Architecture - Mouse Programming - GDI Internet Programming- CP/ IP model - Windsock Library - Building Time Clients - Whoise and HTTP Clients - Sending & Receiving emails Table of Contents: 1. Getting Started 2. The Decision Control Structure 3. The Loop Control Structure 4. The Case Control Structure 5. Functions & Pointers 6. Data Types Revisited 7. The C Pre-processor 8. Arrays 9. Pup petting On Strings 10. Structures 11. Console Input/Output 12. File Input/Output 13. More Issues in Input/Output 14. Operation On Bits 15. Miscellaneous Features 16. C Under Windows 17. Graphics Under Windows 18. Internet Programming 19. C Under Linux 20. More Linux Programming Appendix A – F Index
Download Links
Fileserve Link
by Pawan Kumar Goyal
Written by the most well known face of India?s IT literacy movement, this book is designed for the first course in Object Oriented Programming with C++ taken by undergraduate students in Computers and Information Technology. It explores C++ in the light of its Object Oriented nature and simplifies it for novice programmers
Key Features:
Detailed coverage of Object Oriented Systems Development. Model C++ Proficiency Test included to strengthen the concepts learnt in the book. Two new projects added onto main text and two new as part of the OLC Pedagogy Illustrations: 84 Review Questions: 209 Debugging Exercises: 62 Programming Exercises: 84 Solved Programming Examples: 92 Illustrations: 369
Example based conceptual approach. Flow is kept such that the basics-functions-classes-and then the special features of C++ are explained in the same sequence Detailed discussion on Standard Template Library Provides differences between Object-Oriented and Procedure-Oriented Paradigms Real Life Case Studies for better comprehension of the
Table of Content:
Chapter 1. Principles of Object-oriented Programming
Chapter 2. Beginning with C++
Chapter 3. Tokens, Expressions and control Structures
Chapter 4. Function in C ++
Chapter 5. Classes and Objects
Chapter 6. Constructors and Destructors
Chapter 7. Operator Overloading and Type Conversions
Chapter 8. Inneritance: Extending Classes
Chapter 9. Pointers, Virtual Functions and Polymorphism
Chapter 10. Managing Console I/O Operations
Chapter 11. Working with Files
Chapter 12. Templates
Chapter 13. Exception Handling
Chapter 14. Introduction to the Standard Template Library
Chapter 15. Manipulating Strings
Chapter 16. New Features of ANSI C++ Standard
Chapter 17. Object-oriented Systems Development
Appendix A : Projects
Appendix B : Executing Turbo C++
Appendix C : Executing C++ Under Windows
Appendix D : Glossary of ANSI C++ Keywords
Appendix E : C++ Operator Precedence
Appendix F : Points to Remember
Appendix G : Glossary of Important C++ and OOP Terms
Appendix H : C++ Proficiency Test
Bibliography
Index
Download Links
Fileserve Link
Key Features:
Detailed coverage of Object Oriented Systems Development. Model C++ Proficiency Test included to strengthen the concepts learnt in the book. Two new projects added onto main text and two new as part of the OLC Pedagogy Illustrations: 84 Review Questions: 209 Debugging Exercises: 62 Programming Exercises: 84 Solved Programming Examples: 92 Illustrations: 369
Example based conceptual approach. Flow is kept such that the basics-functions-classes-and then the special features of C++ are explained in the same sequence Detailed discussion on Standard Template Library Provides differences between Object-Oriented and Procedure-Oriented Paradigms Real Life Case Studies for better comprehension of the
Table of Content:
Chapter 1. Principles of Object-oriented Programming
Chapter 2. Beginning with C++
Chapter 3. Tokens, Expressions and control Structures
Chapter 4. Function in C ++
Chapter 5. Classes and Objects
Chapter 6. Constructors and Destructors
Chapter 7. Operator Overloading and Type Conversions
Chapter 8. Inneritance: Extending Classes
Chapter 9. Pointers, Virtual Functions and Polymorphism
Chapter 10. Managing Console I/O Operations
Chapter 11. Working with Files
Chapter 12. Templates
Chapter 13. Exception Handling
Chapter 14. Introduction to the Standard Template Library
Chapter 15. Manipulating Strings
Chapter 16. New Features of ANSI C++ Standard
Chapter 17. Object-oriented Systems Development
Appendix A : Projects
Appendix B : Executing Turbo C++
Appendix C : Executing C++ Under Windows
Appendix D : Glossary of ANSI C++ Keywords
Appendix E : C++ Operator Precedence
Appendix F : Points to Remember
Appendix G : Glossary of Important C++ and OOP Terms
Appendix H : C++ Proficiency Test
Bibliography
Index
Download Links
Fileserve Link
by Pawan Kumar Goyal
Alf Yarwood’s best-selling text provides a comprehensive, step-by-step introduction to the latest release of AutoCAD. It covers all the requirements of City and Guilds courses in Computer Aided Design, Computer Aided Engineering and the drawing modules in BTEC Higher and National Higher Engineering. After beginning with the basic principles and an introduction to 2D technical drawing, he continues with extensive coverage of all 3D topics such as 3D solid modelling and rendering, taking into account all the new features of the 2011 AutoCAD software. The full-colour, clear presentation makes this the best choice for all beginning students of AutoCAD.
Contents:
Part A – 2D design:
1. Introducing AutoCAD 2011
2. Introducing drawing
3. Osnap, AutoSnap and Dyn
4. Zoom, Pan and templates
5. The Modify tools
6. Dimensions and Text
7. Orthographic and isometric
8. Hatching
9. Blocks and Inserts
10. Other types of file format
11. Sheet Sets
Part B – 3D design
12. Introducing 3D modelling
13. 3D models in viewports
14. The modification of 3D models
15. Rendering
16. Building drawing
17. Three Dimensional Space
18. Editing 3D solid models
19. Other features of 3D modelling
20. Internet tools and Help
21. Design and AutoCAD 2011
Appendix A – Printing/ Plotting
Appendix B – List of tools
Appendix C – Some of the set variables
Index
Download Links
Contents:
Part A – 2D design:
1. Introducing AutoCAD 2011
2. Introducing drawing
3. Osnap, AutoSnap and Dyn
4. Zoom, Pan and templates
5. The Modify tools
6. Dimensions and Text
7. Orthographic and isometric
8. Hatching
9. Blocks and Inserts
10. Other types of file format
11. Sheet Sets
Part B – 3D design
12. Introducing 3D modelling
13. 3D models in viewports
14. The modification of 3D models
15. Rendering
16. Building drawing
17. Three Dimensional Space
18. Editing 3D solid models
19. Other features of 3D modelling
20. Internet tools and Help
21. Design and AutoCAD 2011
Appendix A – Printing/ Plotting
Appendix B – List of tools
Appendix C – Some of the set variables
Index
Download Links
Subscribe to NewsLetter
Get the latest updates via EmailService provided by FeedBurner
Free Engineering Books Download
Blog Archive
Labels
- Alf Yarwood (1)
- ASP.Net (2)
- Autocad (1)
- Balaguruswami (1)
- Boles (1)
- C (1)
- C ++ (1)
- Callister (1)
- Cengel (2)
- Cengel Boles (1)
- Computer (6)
- Computer Graphics (1)
- CSS (2)
- Data Compression (1)
- Egor Popov (1)
- Fluid Mechanics (1)
- Fox Mcdonald Pritchard (1)
- Hearn Baker (1)
- Heat and Mass Transfer (2)
- K L Kumar (1)
- Material Science (1)
- Mechanical (10)
- Mechanics (1)
- Mechanics of Solids (1)
- MS Access (1)
- MS Office (1)
- PK Nag (1)
- The Complete Reference (3)
- Thermodynamics (4)
- Web Design (1)
- Wrox (2)
- Yashwant Kanetkar (1)